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| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Jaime Jordán‑López [et. al.] | - |
| dc.date.accessioned | 2025-06-20T10:34:22Z | - |
| dc.date.available | 2025-06-20T10:34:22Z | - |
| dc.date.issued | 2025 | - |
| dc.identifier.uri | http://localhost:80/xmlui/handle/123456789/462 | - |
| dc.description.abstract | Study design Cross-sectional study. Background Movement-evoked pain may serve as a protective response infuenced by visual-proprioceptive cues signaling potentially threatening movements. This study aimed to assess the impact of manipulating visual-propri‑ oceptive feedback using virtual reality (VR) during lumbar fexion on movement-evoked pain thresholds. Addition‑ ally, we explored whether individuals with elevated pain, kinesiophobia, and catastrophizing were more susceptible to visual-proprioceptive manipulation. Methods Fifty participants with non-specifc chronic low back pain (cLBP) were included. We assessed lumbar fexion-evoked pain thresholds alongside pain levels, pain interference, kinesiophobia, and catastrophizing. Partici‑ pants performed lumbar fexion movements in three conditions: (1) without VR (control, F), (2) with a virtual illusion shortening the perceived arm length by 20% (understated condition, F−), and (3) with a virtual illusion elongating arm length by 20% (overstated condition, F+). Range of motion (ROM) was measured using an electro-goniometer. One-way ANOVA with Bonferroni post-hoc tests examined diferences among conditions, and three two-sample t-tests explored whether individuals with higher pain, kinesiophobia, and catastrophizing were more afected by visual-proprioceptive manipulation. Results Understating the fexion task (F−) led to a 5% increase in movement compared to the control (P=0.04; 95% CI [0.6%, 10.7%]) and a 7% increase compared to the overstated condition (F+) (P<0.001; 95% CI [2.6%, 11.6%]). Additionally, individuals with higher pain levels and pain interference, exhibited a more pronounced response to the understated condition (F−). Conclusions Manipulating visual-proprioceptive feedback through VR signifcantly infuenced pain thresholds during lumbar fexion in cLBP patients. The understated condition (F−) extended pain-free movement, delaying pain onset. Furthermore, pain intensity and interference modulated susceptibility to visual feedback manipula‑ tion. These fndings enhance our understanding of how visual-proprioceptive feedback infuences pain perception | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Journal of NeuroEngineering and Rehabilitation | en_US |
| dc.title | Modifying lumbar fexion pain thresholds in patients with chronic low back pain through visual‑proprioceptive manipulation with virtual reality: a cross‑sectional study | en_US |
| dc.type | Article | en_US |
| Appears in Collections: | Recent Advancements in Physiotherapy Treatment | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Modifying lumbar fexion pain thresholds.pdf | 1.23 MB | Adobe PDF | View/Open |
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